This makes for a higher level play which can be tough when playing with randoms, but if you've got the crew, the Skybreaker has the benefits. With one Skybreaker in your crew, encountering any other close-knit trio is a lot of fun because as they unload their clips from Rippers or Harpies, you'll be keeping their health respawn from kicking in with the recurring disruptions of the Skybreaker. Instead of replacing the weapon, your weapon will fuse with the copy. Here is how to fuse weapons: Pick up a weapon (usually the easiest part) When you find a copy of it, pick it up with (F) 3. Coordinate with your allies as to who will carry it, as it only needs to be one of you. How to fuse weapons in Hyper Scape Fusing weapons will increase damage and magazine stats in guns, sometimes both, there are 5 tiers for each weapon. Collecting additional copies of the same gun will automatically upgrade the player's weapon. Overall, it’s a jack-of-all-trades, master-of-none style weapon that should get you through most situations. As usual, the weapons can be divided into different categories: There are currently two pistols, a shotgun, a sniper, an assault rifle, a minigun, and three launchers. The magazine size starts at 24 and caps out at 36. At the moment, there are nine different shooting sticks, which will surely be expanded in the future. In order to upgrade a weapon, all a player has to do it find another one of the same weapons they are already holding. As in all Battle Royle games, Hyper Scape offers a variety of different weapons. This makes it the singularly best choice for a well-organized team. Players are allowed to carry two different guns at one time. It doesn't require much accuracy at all, as it launches a single-shot lightning charge and does area of effect, or AoE, damage. If you're playing in a squad game, where you're joined by two teammates in the city turned battlefield, the Skybreaker makes for an excellent support weapon. ![]() I get the feeling the Skybreaker is unpopular in the Hyper Scape community, so my inclusion of it here may seem controversial to some, but hear me out. ![]() You know in cartoons when a character bounces off the walls, hardly visible to the hunter trying to take them out? Hyper Scape is like that, and with the Mammoth in our hands, it'll be you that delivers the scene-ending blow. ![]() Leaping around, above, and below an enemy while wielding the Mammoth may keep their shots off-target, giving you the opportunity you need to get in close and finish them off. The magic of the Mammoth is proven when skilled players pair its high damage with the game's swift parkour movements. It's the game's only shotgun at launch, and that means it serves a particular type of player above all others: those who like to get in close for their elims. The thing about Hyper Scape is all the guns have unfamiliar names, but the Mammoth isn't such a mystery once you get it in your hands.
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